In the version two video, below, there are now asteroid debris and dust clouds. The asteroid field is not finished, I'd like to add further improvements to the aesthetic and also make them feel more dangerous than they currently are. This was not the huge performance boost I was expecting using the Job System, so I may have to also experiment with the Entity Component System. I will be using Unity Analytics to help, once a playable build is made available, I will be able to compare performance across a range of systems as players engage with the game.Ĭurrently, on my dev build performance starts to drop when 7500 bodies are visible. One problem I will have is figuring out a balance for lower end systems as access to such a system is currently out of picture right now.
![absolute territory erogame absolute territory erogame](https://static.wikia.nocookie.net/allthetropes/images/2/2f/Zettai_2519.jpg)
These asteroid fields demos were run within the Unity editor so performance would be improved in the build without the editor overhead. With questions in hand, Skyward Flight Media reached out to the developer, Digitum Software, for information about this game's development and their game festival experience.
![absolute territory erogame absolute territory erogame](https://vnsalesman.files.wordpress.com/2021/11/1522088816-4213052324.jpg)
#ABSOLUTE TERRITORY EROGAME SIMULATOR#
This works well and performance is improved using the Job System over a single threaded process. Absolute Territory: The Space Combat Simulator debuted a publicly available demo during Steam Game Festival: Summer Edition 2020. When an asteroid goes past the boundary of the clipping area we re-spawn at another random position at the boundary edge. We then move each asteroid based on the players velocity. If it is, then show it, otherwise we hide it from view.
![absolute territory erogame absolute territory erogame](https://yurireviewsandmore.files.wordpress.com/2021/04/2021-winter-anime-season-final-thoughts.jpg)
Each asteroid is checked to determine if it falls within a defined asteroid field area. How it works: asteroids are initially spawned around the players local position as far as the defined viewing clipping radius.